Retro Arcade
Eight original games with chiptune sound effects and a CRT-style screen: four boss-fight games and four arcade classics. Pick a cabinet, press start, and chase a high score. No download, no signup, works on phones too.
Bullet-hell boss fights: weave through walls of bullets and bring down three three-phase giants.
Swing your sword and dodge shockwaves to beat a Golem, a Dragon and a Lich King.
Survive a swarm, pick an upgrade every level, then slay the crypt boss. Two stages.
Defend Earth from a marching alien armada, then take on the mothership boss.
Arkanoid-style brick breaker with power-ups and indestructible gold bricks.
Snake with a glow-up: golden bonus apples, stone mazes and two stages.
Falling-block puzzle with three stages, rising junk rows and a ghost piece.
Eat every dot, dodge four chasers, and flip the hunt with power pellets.
Arcade games from the late seventies and eighties were built around a simple deal: easy to understand in ten seconds, hard to master over ten hours. Indie developers revived that deal with boss fights as the centrepiece — a single, memorable opponent with attacks you learn to read. The games here take both traditions and rebuild them in a browser with pixel-art sprites, scanline shading and synthesised chiptune sound effects.
The boss fights come first. Boss Rush is a bullet-hell shooter with three three-phase bosses and a tiny hitbox. Pixel Knight is a one-room action-platformer against a Stone Golem, an Ember Dragon and a Lich King. Crypt Survivors is a survivor game where you build a mage and slay a boss. Alien Assault is a fixed-screen shooter that ends with a mothership. After those, the arcade classics — Brick Blaster, Neon Serpent, Dot Dash and the falling-block puzzler Blockfall — each have two or three stages that change the rules, such as indestructible bricks, stone obstacles, or a faster set of chasers.
Your best score for every game is stored on your device, and when a run ends you can share a score card or send a friend a challenge link to beat it. If you want something calmer, the puzzle shelf has sliding tiles, memory games, mazes and jigsaws.
Yes — every game runs in your browser with no download, signup or account. Your high scores are saved locally on your device.
Yes. On touch screens each game shows on-screen controls under the screen, and the shooters, the maze chase and the snake game also respond to dragging or swiping on the screen itself.
Every cabinet has several stages and three lives, so a full run takes a few minutes — short enough for a break, long enough to chase a high score. The boss fights have three bosses each, and each boss has three phases.
The effects are synthesised in your browser with the Web Audio API in the style of old arcade chips, so there are no audio files to download. Use the speaker button under any game to mute it.
They are original takes on classic arcade formats — bullet-hell shooters, action-platformer boss fights, brick breaking, snake and maze chasing — with our own art, levels, bosses and sound.