Retro Arcade
A classic fixed-screen shooter: a marching formation that speeds up as you thin it out, crumbling shields to hide behind, a bonus UFO overhead, and a three-phase boss fight in stage two. Pixel art and synthesised sound, free in your browser.
Fixed-screen shooters were arcade gold in the late seventies: one cannon, one screen, and an enemy that never stops advancing. Taito's Space Invaders (1978) set the template, and its most famous quirk — the formation speeding up as you destroy it — started life as a side effect of how little the hardware could draw, then became the genre's signature source of tension. Alien Assault keeps that rule on purpose: the fewer aliens remain, the faster they march.
Stage one rewards patience. Pick off the outer columns first so the formation's turning points shift and it takes longer to reach the ground, and shoot through your own shields only when you have to — they erode from both sides. The red UFO that crosses the top is worth 50 to 300 points and is the quickest way to climb the leaderboard, but it is never worth losing a life.
Stage two changes the question from 'how fast can I clear the screen' to 'how well can I move'. The mothership weaves across the top and its attacks escalate in three phases: single aimed shots, then a three-way spread, then a five-way barrage as its health bar turns red. Stay mobile, use the shields as cover rather than a hiding place, and fire in short bursts — you can have two shots in the air at once against the boss.
Use the left and right arrow keys (or A and D) to move and Space to fire. On a touch screen, drag your finger across the game to move the cannon — holding a finger down fires automatically — or use the on-screen buttons.
Stage two replaces the alien formation with a mothership boss that has a health bar and three attack phases. You can fire two shots at a time against it, and the shields come back at full strength.
No. Shields wear away from both your shots and the aliens' bullets, and they only reset between stages — so use them for cover, not as a permanent wall.
Aliens are worth 10, 20 or 30 points depending on their row, the UFO is worth 50 to 300, and destroying the boss adds a 1,000-point bonus. Your best score is saved in your browser and can be shared as a result card.
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